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2000 A.D. Prog 1956

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    Ian Jane
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  • 2000 A.D. Prog 1956



    2000 A.D. Prog 1956
    Released by: Rebellion/2000 A.D.
    Released on: November 11th, 2015.
    Written by: Various
    Illustrated by: Various
    Purchase From Amazon

    Here's what to look for in the latest and greatest issue of 2000 A.D., carrying on with the current storylines and kicking off a new run of Dredd all hiding underneath a super slick Sinister Dexter cover from the talented pen of Jon Davis-Hunt!

    Judge Dredd - Sleeping Duty by Michael Carroll and Nick Dyer: On the Cursed Earth, a trio of no good types use a device to liquefy a concrete door and make their way into a secured chamber hoping to find riches. They figure this is where the Judges store their contraband, but it turns out this is a Judge's way station and Dredd himself is in incubation there. In three minutes, his chamber is going to open. They figure there's no way, once he's conscious, that they'll be able to escape and so they instead decide to kill him… but then they talk themselves out of that option too.

    This is a humorous self contained story, no continuity required, and it's not particularly deep but it's a fun read. Dyer's art is pretty good, nice coloring too. No real action here, it's pretty much 100% dialogue, but Carroll's amusing twist at the end makes it work.

    Defoe - The London Hanged by Pat Mills and Leigh Gallagher: The Vizards are having discussion as to how best eradicate the poor - after all, they've been offered work but instead prefer to rob, steal and murder. Death Hunter is accompanied by Finisher, Carrion Killer, Three Face and Noblesse Oblige but when it comes time for Cold Cook to throw his hat in with the rest of them there is only silence. Before Death Hunter can have him remove his mask, Noblesse vouches for him. Meanwhile, Titus wants to get this over with so he can get back to his family in Alsatia.

    Mills' topical script isn't subtle here, the upper class characters are only too keen to take advantage of the poor, that's been made clear time and again - but this ends on a satisfyingly appropriate note. We're (presumably) working towards the finish here and how Titus' story will intertwine with that of The Vizards and the angry corpses back to deal out their own brand of justice remains to be seen. Good stuff - the right combination of action and social commentary complemented by Gallagher's hyper detailed black and white artwork results in a pretty gripping read.

    Brass Sun - Motor Head by Ian Eddington and Inj Culbard: We start in the girl's subconscious, she's having tea with the man that used to be the book, their table set up in quite nicely in a post apocalyptic wasteland. They discuss truth and fallacy, and he tells her she needs to 'reach out to them.' This ties into the escape attempt from the last chapter and into Septimus' attack.

    If you're not caught up on this one, it's not going to make a damn lick of sense but for those who have been keeping tabs on this storyline, there are some interesting developments here and Eddington's script aptly toys with some interesting concepts in terms of how they apply to Culbard's illustrated reality. Trippy, heady, stuff.

    Sinister Dexter: The Taking Of The Michael - by Dan Abnett and Patrick Goddard: There's a big damn hole on the boat made from a big damn explosion, and the feds are still poking about trying to figure out what exactly happened at the crime scene. They know two men did it, but now who they were or how they pulled it off. Flashback to the after effects of their assault and we see our two hitmen regaining consciousness, split from the yacht and get checked out by some cops on the shore...

    This one ends on a semi-humorous note and if it isn't the best of the recent 2000 A.D. serials, it's been an entertaining read with some solid action set pieces. The finale, understandably, leaves things wide open for a follow up, in fact it pretty much says there will be one, so don't think we've seen the last of these guys yet. Goddard's art is, again, very solid and quite nicely detailed.

    Bad Company - First Casualties by Peter Milligan, R. Dayglo and J. McCarthy: The crew is on Arrarat, war is Hell and Danny is hallucinating that he's being attacked by zombies! Tommy brings him back to reality, they've got to find the last Krool while they still can, and the boys are all, literally, off their meds. As such, their memories are coming back, but at what price? Kano is still a 'bastard to everyone' and they all seem to be going a little nuts… except Tommy. He's been clean three days longer than the rest and he seems to be regaining his sanity. As they head towards the North City Spaceport, those that would see them fail (led by Faulks), ramp up their attempts to halt Bad Company's mission.

    Milligan's script takes a turn into some decidedly dark turf in this chapter and while we aren't going to spoil things here, we will say that things with the members of Bad Company are not as rosy as they seemed in the last few installments (and they never really did seem that rosy, did they?). Didn't see this coming and it's nice to be surprised. Full props to Milligan for pulling the rug out from under us, and to the esteemed Misters Dayglo and McCarthy for continuing to provide the perfect black and white artwork for the story.
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